//==================================================================
//  Copyright (C) 2006  Davide Pasca
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2.1 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//==================================================================
/// @file
///
///
/// 
/// @author Davide Pasca
/// 
//==================================================================

#ifndef RENDSHADERSD3D_INL_H
#define RENDSHADERSD3D_INL_H

#include "RendShaders.h"
#include "RendDevice.h"

//==================================================================
inline void	RendShadersD3D::SelectVertexBuffer( RendVertexBuffer *vbuffp )
{
	D3DDevice *d3ddevp = _superp->_rdevicep->GetD3DDevice();
	d3ddevp->SetStreamSource( 0, vbuffp->GetD3DVBuff(), 0, vbuffp->GetStride() );
}

#endif
